Archive for May 3rd, 2008

mksmac writes “According to the KOMO Television Website, Microsoft has withdrawn its bid for Yahoo after presenting them with an increased offer that was subsequently declined by Yahoo. Frankly, this seems like a smarter decision on Microsoft’s part, but I’d like to hear how other people feel about the deal. Should Microsoft have walked away, pressured Yahoo via a hostile takeover or sweetened the pot until Yahoo gave in?” For those who prefer it, the NYT also has coverage, and the story is also at news.com, among many others. I like the Beeb’s version as well. And for the Microsoft-centric explanation of why the courtship is over, see Steve Balmer’s letter to Jerry Yang.

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Roland Piquepaille writes “Networks are used to represent the structure of complex systems, including the World wide web or social networks, but often these descriptions are biased or incomplete. Now, researchers at the Santa Fe Institute (SFI) have shown that it’s possible to extract automatically the hierarchical structure of networks. The researchers state their results ’suggest that hierarchy is a central organizing principle of complex networks, capable of offering insight into many network phenomena.’ They also think that their algorithms can be applied to almost each kind of networks, from biochemical networks (protein interaction networks, metabolic networks or genetic regulatory networks) to communities in social networks. But read more for additional references and some photos about hierarchical networks and their applications.”

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wchatam writes “After a long delay, Apple has finally released a version of Java 6 for OS X. 64-bit Intel Macs are starting to see this pushed out via Software Update, but there has not been an announcement for when 32-bit Intel and PowerPC Mac users will get their versions.”

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profdc9 writes “For the past six months or so I have been working on the MiniOn, a network enabled microcontroller programming system, similar in idea to the Basic Stamp and Arduino hobbyists are fond of, but it is programmable and accessible through a Web browser and TELNET, requiring no installed development software. It uses the cheap, readily available LPC2000 ARM7TDMI micrcontrollers, and the easy to interface Microchip ENC28J60 for ethernet. The MiniOn firmware is written using only the free WinARM development tools (Linux tools work also) for those who wish to improve the MiniOn. I have already implemented an MP3 streaming server and a web-based graphical oscilloscope in MiniOnBasic. The MiniOn should hopefully lower the barriers and costs to getting started learning about embedded systems, and provide a non-proprietary method of data acquisition.”

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babyshiori writes “Now, that must sound pretty inane. After all, overclockers employ all kinds of power-guzzling methods to improve their CPUs’ overclockability. However, there are several good reasons to do so. In this guide, we’ll not just look at theoretical tips on reducing power consumption in overclocked Computers, we’ll also look at how well they work in real-life situations. Ideal of all, we’re shown why they’ll improve our PCs’ power efficiency without any real loss in performance. Start doing your part in saving the planet now!”

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IBM Developerworks’ latest was submitted to us by an anonymous reader who writes “Using Firebug and YSlow, you can thoroughly analyze your Web applications to make educated changes to improve performance. This article reviews the latest tools and techniques for managing the performance of Ajax applications along the life cycle of your application, from inception through production.”

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My perennial near-hero Mark Cuban recently examined the issue of CEO pay, over on his handy soapbox, The Blog Maverick. In his blog post titled “My 2 Cents on CEO Pay,” Mr. Cuban outlined his position on the subject and tossed some ideas around. The post makes a good read, and the author makes some good points. Additionally, the 65 or so comments by the readers are well worth the time to cruise them.

I’d like to discuss and expand upon an idea someone presented in addition to those discussed by Mark Cuban. It’s actually a reverse scenario to what Mr. Cuban describes as moving chief executive officers into “the cash zone.” In the Cuban scenario, the CEO would be paid cash, without additional compensation through stock grants, in order to make their pay more tangible and visible as a business expenditure. Mr. Cuban also asserts that this might more closely align CEO compensation with company performance. It’s an admirable idea, but I doubt that it will ever happen.

In this alternate approach, we give the CEO all the stock certificates he or she has the ability to swallow. Then we provide an equal number to be divided among all other employees of the company. In this manner of compensation, all employees have their hands on the ball. The concept of laboring to line the pockets of someone else with gold would become extinct. The CEO would suddenly become a real person in the eyes of the rank-and-file laborers. Likewise, the labor force would be inextricably linked to the financial success of the CEO. If labor is to share the risk, they should also share the reward.

A further stop-gap to this scenario would be if upper management deemed that labor cuts were needed to create profitability, or for any reason other than “cause,” they and the CEO would be required to surrender share holdings equal to the holdings of the displaced workers. These surrendered shares would then be distributed to the pink-slipped workforce members, with the company paying all applicable taxes on the transfer. Additionally, no celebration would be granted to liquidate more than 5% of their holdings in any one year, as long as they were employed by the company, and upper management would be required to maintain holdings at least equal to those of the workforce.

I know it’s a lofty scenario, but it sure would beat the heck out of what we’ve going on now.

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TweetWheel

TweetWheel is a web-based Twitter visualization tool that shows you how your friends and contacts are connected with one another. All you’ve to do is enter your Twitter username (no password needed) and TweetWheel will go to work digging up all of your contacts, and then probing their contact lists.

The process isn’t swift, it can easily take a couple of minutes if you’ve a big number of contacts. But in the end, what you get is a pretty picture showing all of your contacts sitting around in a circle, with an enormous number of lines showing which of your contacts follow one another on Twitter as well. The results would be pretty much impossible to decipher, if not for the fact that you can scroll over any Twitter user’s name to get a close up look at their connection lines.

[via Twitterholics]

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ianare writes “The first legalized home personal have gone on sale in Cuba, the latest in a series of restrictions on daily life which President Raul Castro has lifted in recent weeks. The desktop computers cost almost $800, in a country where the average wage is under $20 a month, but some Cubans do have access to extra income. World wide web access remains restricted to certain workplaces, schools and universities on the island which the government claims is due to low bandwidth availability. Venezuela’s President Hugo Chavez is laying a new cable under the Caribbean, but it remains unclear whether once the connection is finished, the authorities will allow unrestricted access to the web.”

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An anonymous reader writes “NVIDIA’s CUDA system, originally developed for their graphics cores, is finding migratory uses into other massively parallel computing applications. As a result, it might not be a CPU designer that ultimately winds up solving the massively parallel programming challenges, but rather a video card vendor. From the article: ‘The concept of writing individual programs which run on multiple cores is called multi-threading. That basically means that more than one part of the program is running at the same time, but on different cores. While this might seem like a trivial thing, there are all kinds of issues which arise. Suppose you are writing a gaming engine and there must be coordination between the location of the characters in the 3D world, coupled to their movements, coupled to the audio. All of that has to be synchronized. What if the developer gives the character movement tasks its own thread, but it can only be rendered at 400 fps. And the developer gives the 3D world drawer its own thread, but it can only be rendered at 60 fps. There’s a lot of waiting by the audio and character threads until everything catches up. That’s called synchronization.’”

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